Hârn: Brotherhood of the Forest

Night of Piety

12th of Kelen

Taztos commander comes to Skarl for help. Fiachra successfully neutralizes the Agrikan curse.

(Dave) and (Joe) return in the morning, having successfully documented the tombs.

The commander returns in the morning. Offers services in return to blessing. (Joe) writes a letter about what they found out about Lothrim to be sent to Trobridge.

Set off again.

Arrive at Anesen. Get beer, camp. Talk with other caravans, get news.

Thieves try to steal cargo at night. Battle ensues. Cargo is recovered.

Travel on some more. Big Siem ritual night.

One Night in Taztos

Arrive at Taztos. Uncharacteristically, Master Caliglias of Sleed decides to stay and rest a day, and even pays the caravan commons toll without quibbling.

Other caravans leave, guards change, pretty empty during the day. The soldiers at the fort look tough.

Go forage, see a barrow mound across from artificial island. Find a few more mounds further in the forest, creepier, visibly disturbed.

(Joe’s Character) sees into the past and Lothrim Foulspawner desecrating the barrows.

Find out (David’s Character) is a wizard who can make light from a crystal. Use it to enter the possibly desecrated barrow to see if we can find out what Lothrim was after.

Barbarians since came and raided it as well.

Next room is scarier. Creepy intricate drawings, and three caskets sealed with lead. Engravings created by Lothrim via magic, caskets brought in by him.

(Joe) and (David) go to spend the night studying the crypt. Encounter a force of incoming soldiers on the way. Agrikans escorting a woman, order of 8 demons.

Woman goes into hissy-fit, and hexes the commander of the keep. Skarl warns him, but nothing comes of it.

Trobridge to Taztos
Careful lying to a merchant

Join caravan
Caravaner: Master Caliglias of Sleed
30ish, cheap as all.

Caravan staff:

  • Jaquis
  • Semel
  • Churtil

Set out, get accosted by the “Lord of Trobridge”‘s men. They get busy yelling at the inn-keeper’s men, and we continue on.

We enter Tulwyn territory. Fallen tree, Jaquis gets a hoof to the head, unconscious. Fetch honey, cast Alwynn’s Honey, feed it to him. Make a travois and take him along.

Encounter Tulwyn, negotiate passage with a few hatchets.

Reach Taztos.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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